DAVID NICUSOR CAPMARE

Belgium • +32 469 620 977 • capmare.david@gmail.com • LinkedInPortfolio
Date of birth: 23/03/2003 • Nationality: Romanian, Belgian
SUMMARY
Aspiring game developer currently studying Game Development at DAE in Kortrijk. Passionate about game programming, 3D graphics, and combat mechanics. Seeking to leverage technical skills and creative abilities in a challenging game development role. Currently working as Financial Software Developer at vFinance, bringing strong real-time performance optimization and C++ expertise into game development work.
WORK EXPERIENCE
Financial Software Developer – vFinance, 2026 – Current
Developing financial software with C++20, Qt (Widgets + QML), building reusable UI components, optimizing and profiling software, implementing multithreading workflows, and maintaining unit tests.
Mentorship – AuTArG Studios (Project Nomads) – Remote, 2024 – 2025
Learning from a mentor while developing AI systems and custom magic systems for Project Nomads. Focused on game design architecture and technical implementation of complex gameplay systems.
SIDE PROJECTS
Fluid Simulation – Real-time fluid dynamics simulation in Unreal Engine + Real-Time fluid dynamics with CUDA
LocklessLib – Header-only lock-free SPSC/MPSC/MPMC ring buffers in C++23
Unreal Engine Custom Magic Sense – Advanced magic system implementation in Unreal
Modern Vulkan Rasterizer – Custom rasterization pipeline using modern Vulkan
TurnBased RPG Template – Complete RPG framework with turn-based combat
DirectX12 Renderer – Low-level graphics rendering engine using DirectX 12 with modern C++
PROJECTS & GAME JAMS
Happy Volcano – C++ Gameplay Programmer (End of Year University Project, 2025-2026)
  • Designed and implemented core gameplay mechanics
  • Profiled and optimized real-time performance
  • Integrated audio and visual systems
Kidults – Lead Developer / Gameplay Programmer
  • Coded procedural movement in Unreal Engine
  • Worked with Chaos Physics System for cloth simulation
  • Designed gameplay loop and AI NPC systems with vertex animation and multiple states
  • Created world-building tools to assist artists
  • Programmed UI systems and 2-controller local co-op setup
  • Mentored other programmers on Unreal Engine
SoulStorm – Lead Developer (1 Week Game Jam)
  • Designed and programmed main game mechanics: wall run, wall climb, wall jump
  • Implemented sound and music
  • Communicated and collaborated with sound artists, animators, and level designers
  • Guided 2nd programmer and assigned team tasks
The Librarian – Lead Developer (1 Month Game Jam)
  • Taught students Unreal Engine environment and gameplay mechanics implementation
  • Guided development of animations, point-and-click movement, and puzzle mechanics
  • Communicated with UI/UX artists and game designers for optimal development
  • Managed tasks for UI/UX designers, 2 programmers, and 3D artists
  • Implemented sound systems
EDUCATION
Game Development – HOWEST Digital Arts and Entertainment, Belgium, 2023-2026
SKILLS
Programming Languages: C++20/26, Unreal Engine, C/Arduino, Python, C#
Graphics & Frameworks: Vulkan, DirectX9/11/12, CUDA, CMake, SimdJSON, JSONCpp, NlohmannJSON
Tools & Technologies: Unreal Engine 5, Jira, Git, SIMD optimization, Lock-free programming
LANGUAGES
Romanian: Native • Spanish: Native • English: Advanced • Dutch: Advanced