Belgium / Game Developer

Capmare David Nicusor.

C++ programmer obsessed with real-time graphics, physics, and combat systems.
Studying at DAE / HOWEST. Currently at vFinance.

C++20/26/ Unreal Engine 5/ Vulkan/ DirectX 12/ CUDA/ Lock-free programming/ Real-time systems

about

Engine programmer,
combat systems,
fluid simulations.

I write games and real-time systems. Currently in my final year at HOWEST Digital Arts & Entertainment in Kortrijk, the best game development school in Belgium.

By day I build financial software at vFinance with C++20 and Qt, which taught me more about performance and architecture than I expected. Before that I spent time with AuTArG Studios building AI and magic systems for Project Nomads.

I care about the things that are hard: frame timing, cache coherency, graphics pipelines, physics that feel good. I've shipped games at jams, built renderers from scratch, and written lock-free data structures for fun.

My dream? Combat systems. Specifically, combat that feels as expressive and fluid as Prince of Persia. That series defined what "game feel" means to me: the weight, the flow, the rhythm of every sword swing. I want to be the person who builds that.

Actively looking for a position as an Engine Programmer or Combat Systems Programmer

projects & game jams

Things I've built

Side Project Unreal Engine 5

Fluid Simulation / Unreal

Real-time fluid dynamics inside Unreal Engine 5. Custom shaders, interactive fluid behaviour.

Game Jam Lead Developer

SoulStorm

1-week jam. Wall run, wall climb, wall jump. Led a team of artists, animators and designers.

Side Project CUDA DirectX 11

Fluid Simulation / CUDA

GPU-accelerated fluid sim using NVIDIA CUDA and DirectX 11. Full custom simulation on the graphics card.

01
University C++

Terra Machina / Happy Volcano

End-of-year university project. Core gameplay mechanics, real-time performance profiling, audio and visual system integration.

C++ Gameplay Programmer
visit site
02
Lead Dev Unreal Engine 5

Kidults

Procedural movement, Chaos Physics cloth sim, AI NPCs with vertex animation, 2-controller local co-op. Built world-building tools for the art team.

Lead Developer / Gameplay Programmer
play on itch.io
03
Game Jam 1 Month

The Librarian

Point-and-click puzzle game. Managed UI designers, two programmers, and 3D artists. Taught team members Unreal Engine from scratch.

Lead Developer & Mentor
play on itch.io
04
Game Jam Unreal Engine 5

Elijah's Saloon

Fast-paced collaborative game jam project. Gameplay programming and systems design in a tight deadline environment.

Gameplay Programmer
play on itch.io

technical side projects

Low-level work

skills

What I
work with

Languages

  • C++20/26
  • C#
  • Python
  • C / Arduino

Graphics & GPU

  • Vulkan
  • DirectX 9 / 11 / 12
  • CUDA
  • SIMD Optimization

Engines & Tools

  • Unreal Engine 5
  • CMake
  • Git
  • Jira

Systems

  • Lock-free programming
  • Multithreading
  • Qt (Widgets + QML)
  • Performance profiling

Spoken Languages

  • Romanian native
  • Spanish fluent
  • English fluent
  • Dutch conversational

experience & education

2026 / present

Financial Software Developer @ vFinance

C++20, Qt Widgets and QML. Reusable UI components, multithreaded workflows, software profiling and optimisation, unit test maintenance.

2024 / 2025

Mentorship @ AuTArG Studios / Project Nomads

AI systems and custom magic systems under senior mentorship. Game design architecture and technical implementation of complex gameplay systems.

2023 / 2026

BSc Game Development @ HOWEST DAE, Belgium

Game programming, 3D graphics, interactive systems. Multiple shipped team projects and game jams.

contact

Let's talk.

Open to internships, collaborations, and anything interesting in game dev.

capmare.david@gmail.com

Belgium